代写论文一般多少钱:商业游戏“Simventure”

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07/05/2019

代写论文一般多少钱:商业游戏“Simventure”

该报告将概述模拟商业游戏“Simventure”的策略和规划,对公司的新手。新手的组织结构由首席执行官掌舵。主要的垂直部门包括生产部、财务部、人力资源部和市场部。每个部门都由一位总经理领导,在他的领导下有一个专业团队。在与法律和商科系一致的业务分析和战略中,Simventure应用了新手的业务模型。Simventure的目的是提供关于组织工作方式的模拟经验,使来自不同主题领域的知识和技能能够在解决复杂的业务问题时得到吸收和综合。

介绍

本文将主要从两个方面进行评估:(a)法律与商科系管理和使用的Simventure软件对新手的影响评估;(b)报告应根据新入行者的财务投资是否与能够证明投资合理的软件购买有关而有成果。本文重点介绍了Simventure engagement,它反映了业务模拟,允许新手管理团队运行和建立虚拟组织,了解公司的创业和业务。本报告所作的评价是关于所作的决定和对所取得的模拟结果(完成三年)的看法方面的成绩。对该报告的反思还包括使用创业理论,当企业做出决策时,这些理论是相关的,并清楚地说明了在完成it时的财务业绩(Hisrich, 2011)。该报告涉及头六个月,详细说明了关键阶段的发展情况。在那之后,插图只是基于每六个月。

这个问题仍然是推动人们成为创业家所必需的要素。经常发生的情况是,在回答这个问题时,个体之间缺乏安全感,这个问题很容易随着时间的推移而改变,因为个体的感知在不断变化。原因分为两大类。这种消极情绪常常阻碍人们创业。此外,还有一些积极的原因与拥有自己的企业相关的事物的吸引力有关。

代写论文一般多少钱:商业游戏“Simventure”

The report will outline the strategy and planning of the simulation of the business game, “Simventure”, on the company, Newbies. Newbies’ organizational structure consists of the CEO at the helm. The main verticals include the production department, finance department, human resource department, and the marketing department. Each department is headed by a General Manager under whom a team of professionals work. The business model of Newbies is applied with Simventure within the business analysis and strategy aligned to the Faculty of Law and Business. The aim of the Simventure is the provision of simulated experience with regards to the way organizational working takes place with the enablement of knowledge and skills from the areas of disparate subject to be assimilated and synthesized in solving complicated business problems.

Introduction

This paper will evaluate primarily two aspects: (a) assessment of the impact on the Newbies by the software of Simventure administered and used by the Faculty of the Law and Business; (b) the reporting should be done based on whether Newbies’ financial investment is fruitful in relation to the software purchase that can justify the investment. The Simventure engagement is highlighted in this paper reflecting the business simulation allowing the management team of the Newbies running and setting up the virtual organization and learning about the entrepreneurship and business of the company. The evaluation is carried out in this report regarding the decision making and performance with respect to the perception of the achieved results in relation to the simulation (completion of the three years). The reflection of this report also involves the usage of entrepreneurial theories that are relevant when the decisions are made in the business with clear statement of the financial achievements at the completion of it (Hisrich, 2011). The report involves the first six months with detailed description where the development of the crucial stages took place. After that the illustration is just on the basis of every six months.

The question remains the elements that are required in driving people to turning into entrepreneurs in starting a company. Often it happens that there is lack of security among the individuals in answering the question that is apt to change over time as the individual’s perception changes continually. The reasons are segregated into two broad divisions. The negativity often defers people from starting ventures. Moreover, there are reasons that are active in relation to the attractiveness of the things with regards to the possession of one’s own business.

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