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纽卡索论文代写-游戏技术方面的发展

本文主要讲述的是游戏技术方面的发展,这个系列的第一款游戏是在2007年和2008年初在许多国家推出的。在这段时间里,我们发现了许多针对这款游戏的发行版本。从卢德学的角度来看,游戏的技术方面得到了改进。有人工智能的注入,也有在游戏中模仿人类行为的方法。有侧翼战术是可以观察到的。游戏中图形的清晰度有了极大的提高。在游戏设计中融入了人工智能。MMORPG(大型多人在线角色扮演游戏)的概念也融入了游戏玩法以及游戏的叙事元素。本篇纽卡索论文代写文章由澳洲论文通AssignmentPass辅导网整理,供大家参考阅读。

The first game in this series was introduced in 2007 and in early 2008 in many nations. During the course of this time there are many releases that are found for this game. From the ludological perspective the technical aspect of the game has improved. There is the infusing of the artificial intelligence and there are ways in which human actions are mimicked in the game play. There are the tactics such as flanking that is observed. The clarity of the graphics in the games play has improved tremendously. There is the infusing of artificial intelligence in the game play design. The notions of MMORPG (Massively Multiplayer Online Role Playing Game) are also infused in the game play as well as the narrative elements of the game.
From a spatio fictive perspective the notion of 3 dimensional technologies has been effectively mixed with the game. The users do not only control the events in a single area. There is the mixture of elements from different 3d perspective that adds to the narrative and the design of the game. The players are often given different environment that connects to the main narrative element of the game. This is a tricky challenge that the game seems to overcome.
Mobile technology and the app technology have made the gaming environment portable. It is now possible to play the game in many portals. This adds to the interest of the game design.
From the perspective of the narratology the game has been evolved. The same fundamental storyline is maintained across the different games. There are two stories that are embedded into each game. The first is where the assassins have a part and there is another person of interest that is found by the experience of genetic memories. This is the done by the Animus or the Helix. This is the diegetic evolution that is found in the game which adds to the interest of the game play design. There are also a number of short stories and short quests that the player should complete. These links together many centuries of narrative elements in the storyline. These add to the interesting element that is aimed at engaging the audience.

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